In between Clone Wars and Dude Perfect, BBE began to port Free Realms from PC to PS3. I was put on the project only during its final few months, and was responsible for connecting BBE's producers, designers, artists, and programmers with SOE's QA department to determine which bugs had been fixed and in what version. I also maintained the bug database from BBE's side of things, tracking down and verifying any redundant issues that may have been caused by a shared database or string problem.
Because we were in charge of porting the game and fixing the bugs, and they were doing the majority of the testing, I worked as a buffer to save time on both sides. I verified data, traded logs and other information, and hunted down issues that only seemed to occur some of the time or for some of their player characters.